Fractal Lovin'

I was recently looking at some fractal code I'd shared, setup for QC, etc., and was realizing it was kind of disorganized and could be tightened up, and also setup to take advantage of QC's color ports better, which are spawned when you make a uniform value in a shader with "_Color" appended. Like, "foo_Color", for instance. 

I made a few different versions, using a few different type of fractal equations. In order to setup a new DE, try to follow the pattern of adding the orbit trap code to a similar place in a standard DE, and it should look ok.